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Star Trek - Armada 2 Cheats & Hints

Star Trek - Armada 2

Cheatmode:
----------
Submitted by: nightraider

Press [Enter] during game play, type one of the following codes, 
then press [Enter]. 

Result                            Code 
--------------------------------------
Increase ship AI                - canofwhoopass  
Additional Dilithium            - showmethemoney  
Boot list in multi-player mode  - screwyouguysimgoinghome  
Chat list in multi-player mode  - phonehome  
Mission skip                    - kobayashimaru  
Lose mission                    - kobayashimaru_lost  
Enter Gamma quadrant            - imouttastepwithreality  
Enemy's science ships disappear - nomoreships  
Faster ship production          - youstopmecold  
Faster crew production          - avoidance  

free ships and instant building:
--------------------------------
Submitted by: Alan Guess
E-mail: alanguess@stationroad58.fsnet.co.uk

go into the folder you installed amarda 2 into then go to 
folder odf and then go into ships you will see a lot of 
files concerning ships data.
[back up all files you change first]
1. open a file with write or word, and go to line that 
   says 'dilithiam cost' and change the number to 0,
   do the same to 'build time' and 'metal cost' 
2. do this to all the files you want to in the race you are 
   playing eg, fed/borg/... 
then load the game and start building for free.

you can also do this to the stations.

Add Dilithium:
--------------
Hit [ENTER] to bring up the comm screen, then type 
"showmethemoney" to add 2000 dilithium. 

Cheat Method:
-------------
Open the RTS_CFG.H file. Go to the line under difficulty 
settings and modify the line to says what you want.
// // DIFFICULTY SETTINGS // // Damage coefficients for 
incoming damage for user in single player float 
EASY_DAMAGE = 0.5; float HARD_DAMAGE = 2.0; 

If you set it to 0 your ships will not be damaged. 
However some nebulas still damage the ships if you 
leave them in it to long. 

NOTE: Always make a backup before editing files. 

Increase Officers:
------------------
To increase the amount of officers just change the 
following line in the RTS_CFG.h file for Armada II 
from 600 to 999. 

// the max value that officer capacity can be in a 
single player game, and default in multiplayer game. 
int SINGLE_PLAYER_OFFICER_LIMIT = 600; 

Hint:
----- 
Submitted by: Oz2k

You can open the mission files in the bzn folder by 
using the editor on the Armada II disk, right click 
on any mission you want to edit and go to properties 
and take off  the "read only" tick and you can then 
edit and save the missions in the game, for instance; 
on the last mission with the Borg put starbases a fair 
distance away and around the fluidic gate and you will 
be able to build your base up with no problems at all.


Build a Fusion Cube:
--------------------
Note: This procedure involves editing a game file; create a backup 
copy of the file before proceeding. Set the "byard2" file in the 
"\activision\star trek armada ii\odf\stations\byard2" folder as 
archive. Use a text editor to edit the "byard2" file. 
Scroll down to the section: 

buildItem0 = "bfrigate"
buildItem1 = "bbattle1"
buildItem2 = "bspecial"
buildItem3 = "bbattle2" 
Underneath "builditem3" put the lines 
buildItem4 = "bbattle3"
builditem5 = "bbattle4" 

In single player mode, you can not use it until the level "Rifts",when you 
build the Technology Node and research the Collective Hub. You can however 
use it in Instant Action and Multi-player modes by doing the same thing 
(constructing the Technology Node and researching the Collective Hub).

More officers:
--------------
Note: This procedure involves editing a game file; create a backup copy of 
the file before proceeding. Note: You may need to toggle off the "Read Only" 
file attribute first. Use a text editor to edit the "rts_cfg.h" file in the 
game directory. Change the value for the following line to "999" so it 
resembles: 
// the max value that officer capacity can be in a single player game, and 
default in multiplayer game. Int
SINGLE_PLAYER_OFFICER_LIMIT = 999; 

Faster crew production:
-----------------------
Note: This procedure involves editing a game file; create a backup copy of the 
file before proceeding. . Use a text editor to edit the "fed.odf" file in the 
"\armada2\odf\other" directory. Locate the following section: 
//number of crew added to the team per second per starbase
//also used as base for planetary civilian rate
crewAccumulationRate = 4.0 
Change the value to "500" for very fast crew production. 

Invincibility:
--------------
Note: This procedure involves editing a game file; create a backup copy of the 
file before proceeding. Note: You may need to toggle off the "Read Only" file 
attribute first. Use a text editor to edit the "rts_cfg.h" file in the game 
directory. Change the values for the following lines to "0.0" so they resemble: 
float EASY_DAMAGE = 0.0;
float HARD_DAMAGE = 0.0; 
Begin game play under the easy or hard difficulty setting to have shields that 
cannot be harmed by normal weapons. 

Better transporters:
--------------------
Note: This procedure involves editing a game file; create a backup copy of the 
file before proceeding. Note: You may need to toggle off the "Read Only" file 
attribute first. Use a text editor to edit the "rts_cfg.h" file in the game 
directory. Change the value in the "TRANSPORTER_MAX = 5" line to a higher number 
to transport more people. 

Better sensor arrays:
---------------------
Note: This procedure involves editing a game file; create a backup copy of the file 
before proceeding. Note: You may need to toggle off the "Read Only" file attribute 
first. Use a text editor to edit the "fsensor.odf" (for the Federation), 
"ksensor.odf" (for the Klingons), or "bsensor.odf" (for The Borg) file in the 
"odf\stations" folder in the game directory. 
Change the value of the "rangeScan =" to "32000.0f". 

Better resources:
-----------------
Note: This procedure involves editing a game file; create a backup copy of the file 
before proceeding. Use a text editor to edit the "rts_cfg.h" file in the game 
directory. Note: You may need to toggle off the "Read Only" file attribute first. 
Change the following settings under the "// resource gathering parameters" to 
change the corresponding resource. 
Edit the "int cfgMaxDilithium" value to change the maximum amount Dilithium that 
can be mined.
Edit the "int cfgMaxOfficers" value to change the maximum amount of officers.
Edit the "int cfgMaxCrew" value to change the maximum number of crew members.
Edit the "int cfgStartingDilithium" to change the initial amount of Dilithium available.
Edit the "int cfgStartingCrew" to change the initial number of crew members. 

All campaigns:
--------------
Note: This procedure involves editing a game file; create a backup copy of the file 
before proceeding. Note: You may need to toggle off the "Read Only" file attribute 
first. Use a text editor to edit the "art_cfg.h" file in the game directory. 
Change the "0" in the "GIVE_ALL_MISSIONS" line to "1".

Edit ship settings:
-------------------
Note: This procedure involves editing a game file; create a backup copy of the file 
before proceeding. Look in the "\star trek - armada 2\odf\" folder to find folders 
named "ship", "weapons", "station", and more. Select one and use a text editor to 
change the values of the ships, bases, weapons, etc. For example, edit the "battle.odf" 
file in the "\star trek - armada 2\odf\ships" folder to change the values of the 
Sovereign Class ship (metal cost; number of officers; amount of time to build, etc.) 

Lifelines mission:
------------------
In re-supplying the base at Alpha Theta VI with 1,500 Metal, 1,500 Dilithium and 
1,500 Latinum, you can also build only one freighter to send it off with 500 units 
of Metal, Dilithium, or Latinum. Once it has arrived and is unloading, keep a watch 
on it. If it starts to reload at Alpha Theta VI with whatever goods it usually ships, 
tell it to load metal. It will take the shipment at the station itself. Unload at the 
same station and you will have given another 500 metal to Alpha Theta VI . Again, 
after unloading and during loading normal trade goods, tell it to load metal. After 
you have used the freighter to unload the metal at the station, you have successfully 
re-supplied Alpha Theta VI with metal. Do the same for Dilithium and Latinum. 
You have now completed the resupply assignment with only one ship, one trade station, 
and in less time than sending ships from your station all the way back and forth to 
the other trading station. 

Faster transporters:
--------------------
Note: This procedure involves editing a game file; create a backup copy of the file 
before proceeding. Note: You may need to toggle off the "Read Only" file attribute 
first. Use a text editor to edit the "rts_cfg.h" file in the game directory. Change 
the value in the "float TRANSPORTER_DELAY" entry to "0.0" (or "0.1"). 

Starbases in one:
-----------------
With this trick, you may play in Instant Action (try the Gates map) or the Borg in 
a single player game. First, build a Transwarp Gate using an Assembler (may be captured 
or you are the Borg). Then, make sure you have built a Nexus, Starbase, etc. After 
building it, use the Transwarp Conduit at the side of the selected station. Be careful 
not to open it when a ring of a station appears because it will not work. Close it 
after opening. Try selecting the Assembler or a Construction Ship and press [F1]. 
Notice there is a space on the side of the station. Repeat this, then a large space 
will be there. Build a Nexus or Starbase on that particular area. 
Note: This can be applied to any stations.
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