Riven - The Sequel to Myst Cheats & Hints
Riven - The Sequel to Myst
Keep in mind that whenever you go through a roller-coaster sequence
and change discs, you are almost invariably going to another island.
One way to keep your mapping and your puzzles straight is to avoid
switching islands until you have a pretty good idea where everything
is and you've pulled every lever and switch you can find.
On the Boiler Island, try closing doors behind you; you never know what
might be hiding in the corner.
On Jungle Island, turn up the speakers and listen as you touch the
wooden eyes. There are sound clues as well as hidden symbols.
Photo on cliff:
In Riven, after you have advanced to a decent point in the game, go to
the chamber where you first appeared in the game. In that area, go to
the edge of the cliff facing the holograph room and the first transport.
Look down the cliff and you will see rocks and the water. In the upper-
left side of the screen, in the cliff, is a photograph of two "MYSTerious"
children. Those are Robyn Miller's children.
The sixth Spyder Easter Egg:
After you have completed the Spyder easter egg hunt and clicked on all
five "hot-spots" (bird egg, wooden bowl, submarine, star, and "RAWA") as
described above, you will have activated the Spyder Easter Eggs.
The following Easter Egg was left out in the list above. To get "dumped",
go to Crater/Boiler Island from jungle island on the logging cart. Once
you get there, climb up the ladder back to the cart and click the bumper
in front of the cart.
Remember back at the beginning, when the native takes your prison book,
gets shot with a dart, and is dumped over a cliff? Once you have captured
Gehn and freed Catherine at the end of the game, return to the
Temple/Generator at the first (disc 2) island and look over the cliff.
The will be gone, but look at the upper left corner of the screen.
Go to the 233rd Age (Gehn's house) after trapping Gehn there. Go down the
ladder to Gehn's bedroom. Go up to a sort of round cage thing (the "holo-
projector") and look in the rocks in front of you through the window.
There should be a human there.
After you break the lens at the end of the game, look closely at Atrus.
For a brief moment a face will appear. This also happens at the start of
Riven, when Atrus holds up the Linking book to Riven. This was intentional,
so that it felt like Gehn was watching you from the very beginning.
Name written in rock:
Go to the workshop island (Disc 1). After solving the boiler puzzle, go to
the small balcony that has the frog trap. Climb down the ladder. At the
bottom, face the ladder so that you are one screen away from being directly
at the ladder. In the upper left corner is the word "Alex" written in the
When you change to Disc 3 you should be at a point where all the trees are
cut down. Find the path that leads to the gate. Open it and start to walk.
As soon as you go under the first tree, look to your left. You should see
a giant dagger sticking up out of the ground. Walk down and you will find
another rolling ball thing. Remember to note what the symbol is and what
sound it makes. Return to the path and start walking forwards again.
When you reach the two pathways, go right. As you walk down you should see
a giant fish head. Approach and inspect the head and you will find nothing.
However, back on the pathway you should see two lamps.
Go until all you can see is the top part. On the very top there is a small
disc. Push it and see what happens.
The "deleted" book press:
There was a book press on Crater Island (where Gehn makes his books), by the
ladder up to his "house" (which was locked at the start). It was removed
during the game's development, but still can be found. Face the boiler
controls and click in the upper left hand corner, on the pump. You should
now see an angled picture of the nice view to the left of the boiler.
Look down towards the left side and you will see the upper part of the book
press. Another way to see it is to walk a bit back on the catwalk and turn
towards the boiler room. It is difficult to find, but it is there. If you
look up, you will also be able to see it, just even more blurred.
At the start of the game, leave Temple Island and then return. Go to where
you started. Next, go to the bottom of the staircase and look down to the
right. Two faces are in the top-left. To find the other three, rotate the
Gate Room (rotating room) until you can enter from the passage under the
gate. Go under the gate, and immediately after you do that, on the right
side of the screen, you will see three faces. You will only see them if
you can enter the room from the place you are in.
To get to Gehn's world, you must be able to solve the Gate Room puzzle first.
To solve this hard puzzle you first must click 4 times on the button in front
of the gate room. Then go to the locked gate by going left when you are looking
at the bridge. Even though the gate is locked, you can get past it by going
under it. Go forward and you will see the gate room and another passage area.
When you get to the switch, turn it on and turn around. Go forward until you
see a lever and another button. First pull down the lever then press the
button 2 times. Go forward to the other passage and do the same thing again.
Go forward to the next passage and press the button 2 times again. This time
when you press the button 2 times, the gate is open and you can get to the
fire marble dome.
On Jungle Island, In the Sunner Lagoon, where you first see the Sunners on
the staircase downward, you can wait until the sequence with them moving
around is over then move a step closer. You get to the rock that they are
resting on, and from here you can get a great look at the Sunners. Another
place that you can interact with creatures on Jungle Island is by the forest
entrance gate. You can see something on one of the pillars and if you click
it you can zoom in. You can see a beetle and if you touch it, it will fly
away. You can interact with a creature in the Wark room on Plateau Island,
if you go to the machine that makes different colored lights, press the
red one and the Wark will coo!
Easter Eggs (alternate):
This is an quicker way to unlock the Easter Eggs. Follow these instructions
exactly. If "click an object" is stated, do not move forward and click it;
click it from where you are. If "back away" is stated, make sure the hand is
in the "move back" spot. Also, click on the indicated target only once.
If the pointer disappears quickly and comes back, you did it correctly --
do not click it again.
1. Start a new game, and while you are still in the cage, save the game in
case you make a mistake. Do not save it after leaving it.
2. Click on the handler from inside the cage.
3. Click on the handler to see a closer view.
4. Click the top of the handler once (only).
5. Move back.
6. Move right.
7. Move up (look up view)
8. Click on the star on the cage once.
9. Move right.
10. Move right.
11. Move right.
12. Move forward. (Click by cliff with "move forward" hand)
13. Move forward (by cliff)
14. Look down cliff with "look down" hand.
15. Save your game here in case you make a mistake in the next part, as it is
16. You will see the guard, "Cho", on the ground below the cliff. Click these
spots only once in order. If the pointer disappears quickly, the spot is
activated : The knife on the ground, Cho's head, the holster on Cho's torso
by his left arm (on the screen, and not from Cho's point of view), Cho's
right hand , Cho's foot, Cho's left hand, Cho's torso (where part of his
uniform has a stripe). Now all you have to do is click the name "RAWA" by
the mag-lev on Temple Island, a step mentioned before, and you will have
full access to the Easter Eggs mentioned earlier.
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