Hot Wheels Micro Racers
Cheats | Result |How to use it
allcars | access all cars |type it over select car menu
nocars | -unknown- | -unknown-
alldif | -unknown- | -unknown-
nodiff | -unknown- | -unknown-
keys | -unknown- | -unknown-
nokeys | -unknown- | -unknown-
onelap | drive only 1 lap |type it over flag
manylaps | drive 3 laps |type it over flag
If you manage to see what the -unknown- cheats do or where should
they be typed, pls leave a mail at firstname.lastname@example.org THANKS!
Unlock all vehicles:
Submitted by: Umer
Take on ro two players. Goto car selection and choose
unlock car and type allcars. All cars will be there.
Submitted by: conner54
Finding secret car pieces:
The first piece in the Sand Castle level is at the starting line.
Go under the flag and turn around. You will see a large beach ball.
Enter the opening between the ball, the sand castle, and the starting
line. The second piece in the level is immediately after the large red
shovel jump. Go over it and turn around. Enter the snorkel. The third
piece immediately follows the shovel jump. You will go between two small
sand towers. You will see some starfish on the left wall. Turn around to
face the two towers again. The one on the left has the final star.
The stars on the Office level are a lot easier to find. The first is
immediately after the first fork in the road. Follow the right path and
go straight. Enter the small door or opening in between the books and the
computer. The second piece is immediately after the Hotwheels bridge. Go
slow through the left hand turn immediately after that bridge. Enter
another small opening in the books on the left. The third piece immediately
follows the second fork in the road. Take the right path at the fork and go
slowly forward. Enter the hole in the yellow pencil box on your left.
The Bedroom level is the hardest place to find the stars. Immediately after
the starting line is a green snake on the left. Go into its mouth to find the
first star. The second is on the train tracks. The train will enter a green
bridge on the left -- go into it. The third is the hardest to find. Immediately
after the dartboard jumps with the checkered floor you will go through a broken
tennis racket. Go through it slowly. Go slowly over the jump and turn around.
Enter the a hole on the left.
Submitted by: rickHH
You'll need the extra speed boost of your turbo to
successfully hurdle many of the game's jumps and
thereby avoid the ignominy of falling from a table
or desktop. Learn the course and ensure that your
turbo has recharged sufficiently by the time you
reach each of these jumps.
The desktop fan found near the beginning of the
Office track is undoubtedly the most effective of
Micro Racers' few animated hazards; it blows you
right off the desk and onto the floor if you drive
past it when it's active. To avoid the pitfalls of
this most dastardly device, steer for the small corridor
between the book and the edge of the table, where you'll
be safe from the potential windstorm.
When racing the Bedroom course, make a hard right just
past the start when you see the building blocks this is
a great shortcut that shaves seconds off your time.
And never, ever make contact with that toy train unless
you enjoy the prospect of being blown up.
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