Press [Enter], type one of the following codes,
then press [Enter] again
killenemy - kills all enemies
hurt - hurts first vehicle in present platoon
kill - kills first vehicle in present platoon
gameoverman - Wins current mission
ispy - Show enemies on map and radar
novictory - Disables victory check
polytheism - Makes you and the enemy invincible
commanders - Disables commander's effect
stratperspective - Changes View
chillout - locks platoons in place
chessmatch - Toggles chessmatch mode
neon - Puts oversized marker over the top of vehicles
hasselhoff - Forces the game to end, and you to lose
grid - Turns terrain grid on
impLines - Puts implines around objects
avatar - places yellow frames around all vehicles
amazon - Removes all terrain from the map
london - Turns off visual fog and darkens map
seattle - disables horizon
fps - Shows your FPS
soundbytes - Displays memory used by sound
farfog - Farthest distance to draw fog
farclip - Farthest to draw objects/terrain
id - Identify selected vehicle
dirb - Set the blue direction of light
Note: This procedure involves editing a game file; create a backup
copy of the file before proceeding. Use a text editor to edit the
"chinesecomanders" file in the game directory. Change the commanding
unit attributes as desired.
Comanding Units of Platoons Have More Attributes:
Search for the file ChineseComanders. in your Force 21
directory. Open it with a text editor and modify the
attributes to your liking. Be sure to backup the file
Knowledge is power. Use your recon vehicles to probe enemy
positions, then engage the opposition with your heavy armor.
Use your weapons' different ranges to set "kill zones.
" Deploy TOW Antitank Guided Missiles to the rear, place
tanks a bit forward, sprinkle the area where you wish to
engage the enemy with mines, and then let loose when the
enemy arrives. It is the synergy of multiple weapon systems
simultaneously engaging the enemy that wins battles.
Place your less capable tanks (such as T-72s) on the reverse
(that is, opposite) side of the hill from an enemy advance.
The enemy won't be able to see the tanks until they crest
the hill, and then the T-72s can pour shells into the enemy
at close range--hopefully negating any technological advantage
the enemy has. That's the theory, but it didn't work too well
for the Iraqis at Medina Ridge.
Use the right weapon system for the right job. Helicopters
are great tank busters, but are vulnerable to thin-skinned
antiair vehicles. Use tanks to clear the antiair vehicles
before employing your choppers. The helicopters are also
good at popping up from behind ridges (using the Set
Helicopter Height option), shooting a couple of missiles,
and then diving for cover before the enemy can return fire.
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